/*
Copyright [2012] [Maria Eugenia Malagamba]
Copyright [2012] [Leandro Pellegrino]
Copyright [2012] [Julia Gambuzzi]
Copyright [2012] [Ignacio Capodanno]

   Licensed under the Apache License, Version 2.0 (the "License");
   you may not use this file except in compliance with the License.
   You may obtain a copy of the License at

       http://www.apache.org/licenses/LICENSE-2.0

   Unless required by applicable law or agreed to in writing, software
   distributed under the License is distributed on an "AS IS" BASIS,
   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   See the License for the specific language governing permissions and
   limitations under the License.
*/
    
#pragma once
#include "Pintable.h"
#include "TipoDeAsteroide.hpp"
#include <math.h>
#include <SDL.h>
#include <vector>
#include "../Colisiones/Colisionador.hpp"
#include "../Bonus/GeneradorBonus.h"
#define PI 3.141592653589793

namespace Entidades{

	class Asteroide: public Colisionable
	{

	private:
		string tipo;
		int tamanioAsteroide;
		bool estado;

	public:

		Asteroide();

		Asteroide(double direccionActual,int velocidad, string nombreTipo, double posicionX, double posicionY,string pathDeLaImagen, int anchoDeLaImagen, 
			int altoDeLaImagen, double rotacionDeLaImagen);

		int getTamanioAsteroide();
		void setTamanioAsteroide(int tamanio);


		string getTipoDeAsteroide();
		void setTipoDeAsteroide(string tipoDeAsteroide);

		vector<Asteroide*>* getCachitos(SDL_Surface* pantalla);

		void moverse();
		virtual void colisionar();
		virtual int colisionar(int danio);
		Asteroide* dividirseEnDos();
		void obtenerMitad();

		void setEstado(bool estado);
		bool getEstado();

		virtual ~Asteroide();
	};
}